![]() And this is another point of the type of Remasters. There's a lot of potential and i played it myself and it's really good. So the more 1vs1 battles would be a hit a run until someone had to make a attack that can push up some remind me of this Fan Proyect in develoment for Quake 1. ![]() They should had added Dante from DMC 3 instead of the DmC but that's on me.Īnd the competitive scene fall of quickly as the game focus in combos to generate points or pickups weapons/points to trow the enemy of the map with a mega attack or a ultra attack, instead of the use HP or Dmg%. Missing some characters of the same franchise (We have Raiden from Metal Gear, but they also could put place to Solid Snake Missing even fan favorites of the console early days, like Spyro or Crash, even a Final Fantasy representation. PS All Stars Battle had a low selection of characters in comparation of Smash Bros Brawl. It turned a game that I wasn't all too interested in before into one of my favourite games and got me into the next 2 Quake games that I otherwise might have never played.)Īlso, as other people have said, they've attempted making new versions (not necessarily remasters) of Quake 3 before, but nothing has beaten the original game.īack in 2012, Sony tried to challenge Super Smash Bros with PlayStation All-Stars Battle Royale, but as far as I am aware, the game did not do well enough to warrant sequels and is not talked about much these days. Quake 1 and 2 make sense to remaster because they have a campaign, Quake 3 doesn't, it's a multiplayer focused experience, and the people who play it online or competitively will probably be uninterested in a remaster that might change things just enough to not be considered suitable for vanilla gameplay purposes, similar to the Quake 1 remaster (and that's not a diss at Nightdive it's why I love the Quake 1 remaster, most of my Quake 1 experience is with the 2021 release as I was a latecomer to Quake and I'm holding out hope for the same thing to be done to Quake 2. IMO the current Quake 3 source ports do the job just fine for anyone who wants to play Quake 3. We don't have a Quake 2 remaster yet (Quake 2 RTX doesn't count it's a tech demo in my eyes) so thinking about a Quake 3 remaster is kinda running before we can walk. It has to be the kids' fault, because in their mind kids these days have to have immediate gratification, despite numerous examples to the contrary that younger generations are just as likely to play games with obscure mechanics and high skill ceilings as they were 20 years ago. It couldn't be because arena shooters were only popular during the era where there were few other alternatives. It's couldn't be because arena shooters are a flawed genre that were less "designed" and more "grew naturally out of the gameplay of the single-player games" with very little refinement. I am confident that the mythical arena shooter savior that most arena shooter fans picture in their head - a modern remake of Quake 3 or Unreal Tournament that utilizes the brand name and makes no substantial changes to the gameplay - would also turn out to be a dud with a wider audience.Īnd arena shooter fans would likely find some nitpicky reason to explain away this mythical game's failure, just like they have done the last dozen times. Instead, it had everything to do that underneath the QC hero system the game was still too similar to old-school arena shooters to be appealing to a wide audience. My ultimate point is that QC's lack of popularity had nothing to do with the hero system, because there is prior art for games where introducing a f2p character system in fact made the game more popular and accessible. Quake Champions never got that critical mass of old or new players. All of those bad reputation amounted to nothing because the newer game attracted enough players from the older game to survive, as well as attracting a raft of new players who had never played the genre before, because fundamentally people enjoyed the core gameplay of the genre. The bad reputation was amongst die-hard Quake and UT players, in the same way that Valorant had a bad reputation amongst die-hard CS:GO players and LoL had a bad reputation amongst die-hard Dota players. The "Champion" Stuff brought a bad Reputation from the Beginning.
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